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Who is the Learner?
Who is the Teacher?
21st Century Learning
Creativity Needs Arts and Humanities
Open Access Education and Resources
Digital Books and Resources
Mobile Learning- Cloud Computing
Simple Augmented Reality- Geolocation
Gesture Based Computing
Visual Data Analysis
The Classroom- Outside
Designing Learning Spaces
Multi-Purpose Community Learning Spaces
Sustaining the Vision
Motivation and Transcendent Purpose
Data Driven Decision Making
Flexibility, Differentiation and Restructuring
Professional Development for Teachers
Professional Development for Administrators
Personal Learning Networks
Concluding Thoughts on Education 2020
QR Codes - Simple Augmented Reality
Digital Storytelling - ESL
Glogster - Poster Yourself!
Class Wiki Project
Kids Teaching Kids: Screencasting
Student Educational Portfolio
Conflict Negotiation Project
Scratch Animation Assignment
Privacy Online- Stalking in English Class
Finland Primary Education
High Tech High
Quest to Learn
Out of This World
Creature Creating Art Class
An Edible Education
Denver School of Science and Technology
Open High School
Michael Wesch-Digital Ethnography
Model Future - Telepathic and Telekinetic
Mobile Learning- Cloud Computing
According to the 2010 Horizon Report Mobile computing will be widespread within education within one year or less. The proliferation of mobile devices that include smart phones, iPods, laptops, netbooks, kindles and ipads within an environment that is increasingly wired, makes the adoption of curriculum driven by technology possible. These mobile devices are part of the daily lives of more and more individuals of all ages. The current problem in many schools today is the censorship of many valuable websites. The classroom of today and tomorrow needs to get beyond the filtering mentality and set learning free.
Mobile learning will further blur the boundaries of formal and informal learning spaces. Smart inexpensive mobile devices will make learning available anytime and anywhere. In the future younger and younger students will come to classes with mobile devices. Schools will need to provide network hot spots so that full utilization of devices can benefit students and teachers without students incurring access costs.
In 2010 many educational institutions are introducing M-learning to campuses. Mobile devices in the classroom can be used in place of clicker devices, to take part in class polling, as a back channel to add information and questions to ongoing classes, and as a means to access information through QR codes or augmented reality applications. Smart mobile devices open up the possibility of discovery-based learning as part of museum or historic location visits, and as part of problem solving discovery games. Mobile devices can be used to access information and multimedia related to locations, study through mobile apps, access online class materials, and communicate through email, text, and social networks.
Cloud Computing- It's already here
Cloud computing is computing that takes place on the web rather than on a user's desktop. Those using the cloud would access shared resources, software and information that are available on demand from the internet. While one user may access a Microsoft Office application on her/his own computer, a cloud user might access Google Docs to perform the same actions. Benefits include potential cost savings and anywhere- anytime access; dangers include a shift of control of user data to an outside organization, potential compromising of information or non access during outages on the web or at the host's service.
How Does Cloud Computing Impact Education?
The video below is created by Microsoft and has a healthy dose of self-promotion; however, it does illustrate how cloud computing can be utilized in schools.
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